In 2012, I broke down Valve’s rendering techniques. Five years later, I’m on an adventure to briefly peel back a few more layers. — Valve Corporation, an internationally-renowned game developer based out of Bellevue, Washington, has innovated modern game design in numerous ways. In 2007, they introduced how illustrative rendering pertained to Team Fortress 2’s development — an approach that would forever change the perception of a video game character’s recognition and identity complexity.